Suplan

Region

Israel

Year

2024

The project itself :

Project Overview

Suplan mobile app is designed for remote customer service teams to efficiently receive, manage, and track

incoming service requests. It streamlines communication, allowing teams to prioritize tasks, respond to

inquiries, etc. The app is optimized for ease of use, ensuring that team members can collaborate and manage

workflows seamlessly from anywhere.

Problem:

Remote customer service teams often face challenges in

efficiently managing and responding to incoming service

requests due to disjointed communication channels and lack of

centralized tools, leading to delayed responses and decreased

customer satisfaction.

Goal:

Design a mobile app that offers a centralized platform for

remote customer service teams to receive, manage, and report

service requests in real-time, enhancing task prioritization,

response times, and the overall customer experience.

My role:

UX designer leading the Suplan mobile application design.

Responsibilities:

•

conducting research,

•

conducting research,

•

conducting research,

•

conducting research,

•

conducting research,

•

conducting research,

All about the user :

User Research

I conducted user interviews with a service team members and managers to identify common challenges in

managing service requests, such as task prioritization and response delays. Insights gathered helped shape

features aimed at improving efficiency, communication, and reporting capabilities within the app.

Pain Points

Real-time updates:

Remote teams often struggle with

delayed or inconsistent updates on

service requests, leading to different

issues.

Task prioritization:

Without a clear system to prioritize

incoming requests, team members feel

overwhelmed or focus on less critical

tasks.

Reporting and analytics:

Remote teams frequently lack access

to detailed insights or performance

metrics, making it challenging to track

team efficiency etc.

User Personas

Personas were selected by conducting user

research and identifying common pain points, that

frustrate and block the user from getting what they

need from a product.

User Journey Map

It is the series of experiences Carlos has as he

achieve a specific goal. It was built on the his

experience.

I developed a user journey map of Alexandr's experience with the app to identify potential pain points and areas for improvement.

Goal

To resolve customer issues quickly and effectively in an app in a fast and clear way.

The project schematically :

Starting the Design

Here I built some schemes and storyboards to clarify and understand information and architecture of the app.

After I created paper wireframes and than proceeded with building digital wireframes with a low-fidelity

prototype in order to conduct first usability studies with stakeholders.

Appmap

It's a structured scheme that outlines the pages

and content hierarchy of the app.

Next step: creating the application map. My goal here was to make strategic information architecture decisions that would improve overall

app navigation. The structure I chose was designed to make things simple and easy.

Paper Wireframes

They initially oriented on the basic structure of the

homepage and highlight the intended function of

each element.

Here, I sketched the key pages of the Suplan app, including the inbox, tickets, customer profile, and others. The goal was to explore

different ideas with wireframes.

Digital Wireframes

More "clear" version of wireframes in a digital form.

Also all the important pages are added

in it.

At this stage, I utilized the Figma design tool to create digital wireframes for all the pages, then organized them into a clear and cohesive

structure.

The goal is to show how all the pages and things interact with each other.

Usability Studies

This is an examination of users and their needs,

which adds realistic context to the design process. 

First I conducted unmoderated usability studies with several participants, who answered various questions about the app and provided

their observations while interacting with the initial low-fidelity prototype. After collecting the data, I analyzed it and synthesized the

findings. Ultimately, I identified key themes and generated several insights. The goal was to identify pain points that the user experiences

with the app designs so the issues can be fixed before the final product launches.

Pin important letters:

Team member has to be able to pin the

most important emails in the inbox.

Highlight unread emails:

Unread emails should be underlined

so that you can quickly pay attention to

them and start solving the problem.

Highlight solved issues:

It's important to hide or highlight

solved problems, to pay attention to

the unsolved ones.

The clear version :

Refining Design

Here I created a static, high-fidelity Suplan app design (keeping in mind all the conclusions from the previous

phase of usability studies) that is a clear representation of a final product called design mockups.

After that, I created a high-fidelity prototype of the app.

Mockups

These are a high fidelity design that represents a

final product

I created all the app pages mockups, incorporating the right design elements such as typography, color, and iconography. Also I

developed all the necessary components and needed elements.

The goal was to demonstrate the final Suplan app in as much detail as possible.

High-fidelity prototype

It's the detailed, interactive version of designs

that closely match the look and feel of the final

product. 

I turned my mockups into a prototype that's ready for testing, using gestures and motion, which can help enrich the user experience and

increase the usability of the app.

Inbox, pinned messages, inbox menu

Message and creating a ticket

Tickets list, tickets menu

Separate ticket page with tabs

Clients, clients menu

Client page with tabs

Dashboard with graphs

Chats and chat page

The project schematically :

Outcome

Now, finally, it remained to pay attention to several takeaways and plan some further steps.

Takeways

The series of hand-drawing frames that visually

describe and explore a user's experience with a

product. 

Impact:

Service team members and managers have found the

Suplan app design to be intuitive and user-friendly, allowing

them to read their inbox, select messages related to issues,

create tickets, track updates, and collaborate with their

teammates easily.

What I learned:

The key lesson I learned is that even minor changes can

significantly impact the user experience. My biggest

takeaway is to always prioritize the genuine needs of the

user.

Next Steps

The series of hand-drawing frames that visually

describe and explore a user's experience with a

product. 

Identify any additional areas of need and ideate on

new features.

Identify any additional areas of need and ideate on

new features.

Let me help with a great

visual solution for your

business.

To get in touch :

Contact Me

Set up a time to talk about your

design needs.

Follow me on:

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Created by

Timofey Bak

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Overview

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